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margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } The One Year Of Hard Mode - Page 2 - Guild Wars Forums - GW Guru
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Old Apr 19, 2008, 02:36 PM // 14:36   #21
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HardMode - Anet's failure to code better AI and give full skillbars. No, just higher numbers and an autoIAS.
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Old Apr 19, 2008, 02:43 PM // 14:43   #22
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Quote:
Originally Posted by Pleikki
Woah its allready Year? and i've only bothored do 1miss hm
Yep, I did the great northern wall when HM came out, when I was shamefully eaten by a devourer I lost interest ^^
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Old Apr 19, 2008, 02:43 PM // 14:43   #23
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wander how many players have vanquished all 3 continents within the year? you think arena net has a figure?
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Old Apr 19, 2008, 02:48 PM // 14:48   #24
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It gave me something newer to do, but it was mainly a factor of being bothered to do it.

It could've done with better AI to be honest.
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Old Apr 19, 2008, 03:11 PM // 15:11   #25
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OMFG this is like, totally awesome!!!11!!2!!1!#

Who cares, really? Your threads are all +1's, and yet never get deleted? Hard Mode is Hard Mode, why should this day change that?

As you can see, my simple post has opened up possible discussion on 3 things. Yours struggle to make 1, at best.

Quote:
Originally Posted by Crom The Pale
Hard Mode DOUBLED the size of the PvE content for most players.
No it didn't. Nothing about HM made it new content. You have the same monsters, the same areas etc. All that changed was a little number next to their name, the text on some titles and the speed at which HM monsters moved/attacked and activated skills. All you are doing, theoretically, is redoing the same content again.

Can anyone give me one thing that meant hard mode was a totally unique idea, and not recycled trash?

Last edited by ~ Dan ~; Apr 19, 2008 at 03:19 PM // 15:19..
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Old Apr 19, 2008, 03:15 PM // 15:15   #26
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Quote:
Originally Posted by Crom The Pale
Hard Mode DOUBLED the size of the PvE content for most players.

Here is a new idea...

When entering a zone in hard mode that has been vanquished by all party members all foes are removed and replaced with random spawning bosses(5-10 per map based on size). These bosses are lvl 35 and killing all of them will drop a map chest with a single rare item for each party member in it.
I hope that won't work with people who have not cleared it . But would be nice, easier cartographer *I already have it anyways* and much easier to enjoy the scenery of those areas.
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Old Apr 19, 2008, 03:15 PM // 15:15   #27
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In the name of HM I just vanquished an area :P
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Old Apr 19, 2008, 04:34 PM // 16:34   #28
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o please youre being overdramatic, hard mode makes things more interesting, even if all they did was just make them do the same things except faster and stronger.
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Old Apr 19, 2008, 05:11 PM // 17:11   #29
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It's been a fun year! The only thing I can criticize HM's implementation is that they missed a golden opportunity to make the Mesmer class more attractive to the less enlightened PvE players.
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Old Apr 19, 2008, 05:21 PM // 17:21   #30
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Quote:
Originally Posted by Pandora Swiftblade
HAHAHAHAHAHAHAHAHAHAHA wow I haven't laughed like this in ages! Good one man!
I think the Economy is fine. QQ all you want it's never going back to the Old days, and also be prepare for GW2 having the same type of set up.
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Old Apr 19, 2008, 07:14 PM // 19:14   #31
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Guild Wars doesn't have an economy and it never has, never will, and never could have anyway. You can't have an economy when almost the only things of value in it are vanity items. The only people who were ever going to get rich were the ones on the ground floor for new items. That's not really any sort of economy worth speaking of.

Anyway, I almost always only do things in HM anyhow.
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Old Apr 19, 2008, 07:21 PM // 19:21   #32
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I do not like those green eggs and ham er Hardmode
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Old Apr 19, 2008, 07:37 PM // 19:37   #33
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hard mode... still don't like it...
and I hate that in order to max the GW:EN PvE titles one are forced to do hard mode
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Old Apr 19, 2008, 08:11 PM // 20:11   #34
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Quote:
Originally Posted by street peddler
o please youre being overdramatic, hard mode makes things more interesting, even if all they did was just make them do the same things except faster and stronger.
If having a party wipe a couple more times than usual means things are more interesting to you - then, sure.
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Old Apr 19, 2008, 08:19 PM // 20:19   #35
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so much hard mode hate,
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Old Apr 19, 2008, 08:23 PM // 20:23   #36
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Maybe a lot of things HM-related broke the game (Ursan, overdroppage of rare stuff), but I don't play the game to see how many ele swords (ok, they're worthless now) I could farm. For me, HM finally brought something new the game. yaaaay
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Old Apr 19, 2008, 08:30 PM // 20:30   #37
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Quote:
Originally Posted by Scar ra
so much hard mode hate,
If Anet had taken the time to produce a proper hard mode, would you still love the trash we got given instead?

They could've:

- Produced an intelligent AI-system.
- Re-done all the skillbars to be effective, and synergize with the rest of the mob (see: EOTN groups).
- Maybe added new, powerful monster-only skills.
- The above on top of what we have now (stronger, faster monsters).

And anything else you can think of that would improve the AI and enrich the fights.

I don't care if that would've been alot of work. Hard Mode was Anet's chance to give us some really good, new content that was actually hard. As it stands, they may as well have not bothered.
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Old Apr 19, 2008, 08:35 PM // 20:35   #38
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Nice, but HM to me is just nice. Its nice...but not altogether fun. I prefer normal mode as its less stressful and just easier giving me time to enjoy the moment. I guess I would like HM if I didn't have to heroway everything, but sadly theres never enough people to HM things. Otherwise it would be cake.
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Old Apr 19, 2008, 08:44 PM // 20:44   #39
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Quote:
Originally Posted by dan-the-noob
If Anet had taken the time to produce a proper hard mode, would you still love the trash we got given instead?

They could've:

- Produced an intelligent AI-system.
- Re-done all the skillbars to be effective, and synergize with the rest of the mob (see: EOTN groups).
- Maybe added new, powerful monster-only skills.
- The above on top of what we have now (stronger, faster monsters).

And anything else you can think of that would improve the AI and enrich the fights.

I don't care if that would've been alot of work. Hard Mode was Anet's chance to give us some really good, new content that was actually hard. As it stands, they may as well have not bothered.
You sure demand a lot for something that is free.
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Old Apr 19, 2008, 08:47 PM // 20:47   #40
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Quote:
Originally Posted by DivineEnvoy
You sure demand a lot for something that is free.
Think about Sorrow's Furnace. That was beyond expectations apparently.

If they took more time with the AI, HM would have been alot better.
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